package dev.ece.suit.hexmap;

import dev.ece.util.lib.Vector3f;

public class MapWater {

	private Vector3f center;
	
	private Vector3f[][] vertice;
	
	private int first;
	
	protected void glShader(HexMapWaterShader waterShader) {}

	public void renderDepth(MapModel model) {
		model.getTerrainModelCreator().render(this);
	}

	public void render(MapModel model, HexMapWaterShader waterShader) {
		glShader(waterShader);
		renderDepth(model);
	}

	public int getFirst() {
		return first;
	}
	
}
